Basketball Duel
Swipe with precision, chase the perfect swish, and score as many baskets as possible before time expires.
- Category
- Sport · Skill
- Match time
- 60 sec
- Goal
- Outscore your opponent
Weekly leaderboard
UpdatingBasketball Duel · Top 100
From the court to the arcade
What is Basketball Duel?
Basketball was invented by James Naismith in 1891 and quickly grew from an indoor training activity into one of the world’s most popular sports.
Basketball Duel focuses on the instantly recognizable free-throw challenge. It combines swipe controls, simulated ball physics, and a short scoring clock in the tradition of arcade basketball machines.
- Basketball began in 1891
- Arcade free-throw inspiration
- Physics-based swipe controls
Quick guide
How to Play
Find the ball
Each new basketball appears at a different horizontal position near the floor.
Swipe to shoot
Swipe upward on the ball. Your horizontal movement controls the shot's left and right direction.
Chase the swish
A normal basket scores 1 point. A clean shot that never touches the rim or backboard scores 2.
Beat the clock
Keep shooting for 60 seconds. Finish with more points than your opponent to win.
Frequently asked questions
Questions about Basketball Duel
What is Basketball Duel?
Basketball was invented by James Naismith in 1891 and quickly grew from an indoor training activity into one of the world’s most popular sports.
How do you play Basketball Duel?
Swipe with precision, chase the perfect swish, and score as many baskets as possible before time expires.
How long does a Basketball Duel match take?
A typical Basketball Duel match takes about 60 sec. Match length can vary with player decisions and the pace of play.
Can I play Basketball Duel with a friend?
Basketball Duel currently offers instant browser play against a bot. Other Nadda games include private two-player rooms.
Do I need to download Basketball Duel or create an account?
No. Basketball Duel runs directly in a modern browser on Android, iOS, and PC without an app download or account.

